Academy of Troublehacking (IAT)

TROUBLEHACKING TECHNOLOGIES

Methods, algorithms and tools
of troublehacking
I GENERAL INFORMATION
Troublehacking is a methodology for system improvement, a set of methods and tools aimed at invention of nonstandard problem-solving solutions and their practical application; in a broader sense it's a scientific and research programs for social processes.
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Troublehacker is a systems' developer; an inventor of nonstandard solutions that puts them into practice; a man of the future that is undoubtedly superior to artificial intelligent.
II Совершенствование внешних систем
Effective problem-solving algorithm (EPSA) is a basic method of Troublehacking that allows Troublehackers to invent nonstandard solutions and put them into practice through deep analysis of non-technical systems. It is based on system analysis, risks theory and tools of the Theory of Inventive Problem Solving (TRIZ).
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Vector Algorithm is a simplified Troublehacking method designed for invention of effective problem-solving solutions. It is based on associative thinking through the analysis of the Catalogue of Inventive Ideas.
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III Совершенствование внутренних систем
Systematic hedonism (joy management) - is a philosophical doctrine designed to increase the productivity of life through pleasures systematization.
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Cognitive body psychotherapy (CBP) is a system for complex adjustment of the psyche through the influence of the short-term memory, internal monologue and muscles spasms.
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IV Инструменты
Troublehacking Inventive Ideas Register is a method of Troublehacking that contains a structured set of ideas that direct the "vector" of troublehacker's search for system improvement, i.e. maximum goal's cores implementation with minimum expense.
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Root cause analysis is a tool for process analysis aimed at detection of root causes between conditions and events.

Perfect end result (PER) is one of the basic terms of TRIZ. Problem solving with minimum (or ideally none) resources (time, money, skills, energy, connections, etc.)

Goal's core ― a method for the detailing of the end result. It answers the question what should be being done by the systems at the moment of objective fulfillment.

Core's obstacles – a fully elaborated property of the system that should be eliminated or modified for the implementation of the goals' cores.